Where every great {{ rotWord }} starts.
Where every great {{ rotWord }} starts.
Cubit is the new frontier of creative play.
A peaceful yet powerful sandbox to build worlds, tell stories and play with friends.
Enriching, collaborative and safe screen time
8+Enriching, collaborative and safe screen time for AGES 8+
Enriching, collaborative and safe screen time
DESIGNED FOR YOUR PEACE OF MIND
Parent dashboard for younger creators
Manage online/offline play, monitor screen time and review friend requests.
No ads or in-app purchases
One payment per year unlocks the full experience.
A safer social space
No public lobbies or player chat. Invite-only worlds to play with the people you know.
No overstimulation
Calm, collaborative play with no violence or overstimulating loops and tricks.
Got a question?
EARLY ACCESS FEEDBACK
@Antoine
A freeing experience
@Ollieeee
I love the wide range of customisations and the building features are really cool! One of my favourite building games now!
@luk
I love this, its so peaceful, and there are so many interesting game mechanics. The bouncy leaves are my fav so far :D
@Kes
You can create anything in the workshop, and apply a functionality to it. Eric made a plane made of Plasma, Charcoal, and picnic blanket
@PurpleFrog
Seeds are awesome, I made a huge lake with liliepads and a boathouse with climbing vines so you can get to the roof and look at islands far away
@maja
I love the freedom this gives me to create
@Boba
One day I'll make a movie in Cubit, and have all my friends start in it
@TomTheWiz
You can really build anything, like you can invent vehicles and contraptions
@Fern
I find it really calming, it helps me wind down after school
WHO WE ARE
Uma Games is an interdisciplinary game studio based in London.
We’re Novella and Alice, co-founders of Uma and the designers of Cubit. We grew up together in Italy, building wooden forts in the forest, drawing fantastical creatures and filling whole rooms with LEGO cities.
Cubit is the game we dreamed of having growing up: a parallel world where our shared imagination could come to life, in all its detail and weirdness.
We started Uma with a simple belief: the games we play shape who we become. So we set out to make games that bring out the two things we value most: our creativity, and our bond with friends and family.
Every design decision in Cubit starts with a few questions. Will this help players express and explore their imagination? Will it spark their curiosity and desire to create? Will it bring them closer to the people they play with?
Over the last five years, Cubit has been shaped by our team of artists and engineers, and by countless school workshops, player interviews, family focus groups, and advice from educators and creative professionals (from architects to screenwriters and mathematicians).
Cubit is finally ready to launch. We’d love for you to be part of what comes next.
Every child is an artist. The problem is how to remain an artist once he grows up.
Creativity is intelligence having fun.
I am not a child, but I try to look at things with the eyes of a child, because that is how you keep your curiosity fresh.
The creative adult is the child who survived.






